Lead engineer and lead designer in a long-term game project for the University of Southern California's "Advanced Game Project" module. Long-term project involving 35 volunteers, with commercial goals.
A game set in an underwater environment with a destructive
core mechanic and responsive narrative.
for more information about the game.
Directing team of engineers.
Core gameplay interactions.
Core back-end hierarchies.
Constructing custom controller and state machines.
Core mechanic implementation: intuitive "punch" mechanic with varying responses from targets.
Vertex, geometry and surface shader animations for destruction vfx, "shrimp vision" highlighting system and static fish mesh animations.
"Puzzle" system custom physics.
Leading design of all core aspects of the game mechanics, environment, levels, puzzles and story.