"Friendshrimp"
Game (Unity3D)
Lead Engineer and Lead Designer
Team of 35 volunteers
September 2017 - [Ongoing]
[In Progress]
Lead engineer and lead designer in a long-term game project for the University of Southern California's "Advanced Game Project" module. Long-term project involving 35 volunteers, with commercial goals.
A game set in an underwater environment with a destructive
core mechanic and responsive narrative.
See:
for more information about the game.
Responsibilities include:
[Engineering]
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Directing team of engineers.
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Core gameplay interactions.
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Core back-end hierarchies.
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Constructing custom controller and state machines.
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Core mechanic implementation: intuitive "punch" mechanic with varying responses from targets.
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Vertex, geometry and surface shader animations for destruction vfx, "shrimp vision" highlighting system and static fish mesh animations.
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"Puzzle" system custom physics.
[Design]
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Leading design of all core aspects of the game mechanics, environment, levels, puzzles and story.