Game Engine Feature:
Team of 2 engineers
A new feature in a very low-level and feature-poor C++ engine ("Prime Engine").
Highly customisable particle systems, with a focus on versatility.
Customisable features supported include:
Initial angular velocity*
Changing size/speed/rotation over lifetime*
Changing rotation to match direction of travel
Texture flipbook animation
Alpha blended shaders
Simple collision physics
Subsystems (trails, on collision or on death)
External forces (gravity, attraction, repulsion, turbulence)
* -Can be allocated randomly for each particle between two boundaries (vector3, float or int).
Max particles c.a. 20 000.