M.S. in Computer Science (Game Development)
University of Southern California
M.Sc. in Computer Science
University of Bristol
B.Sc. in Chemistry with Medicinal Chemistry
University of St Andrews
See "Projects and Work" page for more information.
2017 - [Ongoing]
Lead engineer and lead designer in a team of 35, working on a long-term game project.
Implemented customisable physics on server side of UDP connection, in a low-level and low-feature engine. Also implemented the UDP connection and a game prototype for demonstration.
Lead engineer and lead designer in a team of 11, working on a 4-month game project.
Implemented extremely versatile particle system support for low-level and low-feature engine.
Tree structure generation using space colonisation, followed by mesh generation. Includes robust custom mesh-clinging FP controller, and a plethora of in-editor proc. gen. settings.