Projects

Click below for more information

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"Friendshrimp"

Game (Unity3D)

Lead Engineer & Lead Designer

in a team of 35 people, working on a long-term game project

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Procedural Generation Tool

Experiment (Unity3D)

Individual project

Procedurally generated trees, and custom tree-clinging FP controller

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"Struggle"

Game (Unity3D)

Lead Engineer & Lead Designer

in a team of 12 people, working on a 4 month-long game project

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Particle Systems

Engine feature (C++)

Versatile Particle System in a custom engine, in a custom, low-level game engine

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Networked Physics

Engine feature (C++)

Physics System, and networked game prototype, in a custom, low-level game engine

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Geometry Shader

Shader, Unity3D

Geometry shader for optimised mesh destruction effect

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Playful Staircase

Experiment (C++, Arduino)

A very large, musical interface across the University of Bristol's Computer Science building's staircase

©2017 by Martin Micklethwaite.